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Backgammon
Below you will find a complete index of our covered "Backgammon" topics.
- 10-Percent Doubling Rule
- 8-9-12 Doubling Rule
- ABT
- Accept A Double
- Ace
- Ace-Point
- Ace-Point Game
- Acey-Deucey
- Acting Captain
- Action Play
- Action Position
- Active Builder
- Advanced Anchor
- Advanced Level
- Ahead In The Count
- Ahead In The Race
- Air Ball
- Analog Clock
- Anchor:
- Annotated Match
- Annotation
- Anti-Joker
- Army
- Around The Corner
- Asset
- Attacking Game
- Automatic Doubles
- Automatics
- Awkward Number
- Back Game
- Back Man
- Backgammon
- Backgammon Board
- Backgammon Server
- Baffle Box
- Bakelite
- Banana Split
- Bankroll
- Bar
- Bar-Point
- Barabino
- Battle Of Primes
- Bear In
- Bear Off
- Bear On
- Bearoff
- Bearoff Database
- Beaver
- Beavers
- Behind In The Count
- Behind In The Race
- Bertha
- BIBA
- Big Play
- Binache
- Blitz
- Block
- Blockade
- Blocking Backgammon
- Blocking Game
- Blot
- Blot-Hitting Contest
- Blunder
- Board
- Board Layout
- Board Setup
- Bold Play
- Bold-Safe Criteria
- Book A Checker
- Bot
- Box
- Boxcars
- Boxes
- Boys (The Boys)
- Break
- Break A Point
- Break A Prime
- Break Contact
- Break One's Board
- Broken Prime
- Bronstein Clock
- Build One's Board
- Builder
- Bump
- Bump And Pass
- Bump And Run
- Bury A Checker
- Busted Back Game
- Button Up
- Bye
- Calcutta Auction
- California Rule
- Candlesticks
- Captain
- Cash A Game
- Cast
- Catalin
- Catchers
- Centered Cube
- Championship Division
- Chase
- Checker
- Checker Play
- Chequer
- Chess Clock
- Chouette
- Cinque-Point
- Claim A Game
- Clean Play
- Clear A Point
- Clear From The Rear
- Client Software
- Clock
- Clockwise
- Close A Point
- Close Out
- Closed Board
- Closed Point
- Cluster Count
- Cock Shot
- Cocked Dice
- Combination
- Combination Shot
- Combinations Of The Dice
- Come In
- Comeback Shot
- Comfort Station
- Committed Position
- Communicate
- Compact Position
- Confetti
- Confidence Interval
- Connected Position
- Connectivity
- Consolation Division
- Consolation Flight
- Consolidate
- Consultation
- Contact Position
- Contain A Checker
- Control A Point
- Control The Cube
- Convergence Value (of A Rollout)
- Correspondence Games
- Count
- Count The Position
- Counter
- Counterclockwise
- Counterplay
- Coup Classique
- Cover A Blot
- CPW
- Cramped
- Crawford Game
- Crawford Rule
- Crew
- Crossover
- Crossover Count
- Crunch
- Crunched Position
- Crunching Position
- Cube
- Cube Action
- Cube Decision
- Cube Handling
- Cube In The Middle
- Cube Ownership
- Cube Play
- Cube Proxy
- Cube Reference Position
- Cubeful Equity
- Cubeful Rollout
- Cubeless Equity
- Cubeless Probability Of Winning
- Cubeless Rollout
- Cup
- Current Stake
- Dance
- Dead Checker
- Dead Cube
- Dead Man
- Dead Number
- Decline A Double
- Deep
- Deep Anchor
- Deuce
- Deuce-Point
- Dice
- Dice Combination
- Dice Cup
- Dice Manipulation
- Dice Mechanic
- Die
- Digital Clock
- Dilly Builder
- Direct Hit
- Direct Range
- Direct Shot
- Disengage
- Disjointed Position
- Diversification
- Division
- DMP
- Double
- Double Bump
- Double Direct Shot
- Double Ducks
- Double Elimination
- Double Game
- Double Hit
- Double Jeopardy
- Double Match Point
- Double Oneself Out
- Double Shot
- Doubler
- Doubles
- Doublets
- Doubling Block
- Doubling Cube
- Doubling On The Come
- Doubling Window
- Draw
- Drop
- Drop Point
- Drop-Take
- Dropper
- Ducks
- Duplicate Backgammon
- Duplicate Dice
- Duplicate Tournament
- Duplication
- Dutch Backgammon
- Dyscommuncation
- Early Game
- Early-Late Ratio
- Edge Of A Prime
- Effective Pip Count
- Efficient Double
- Eject
- Elimination Format
- Elo Ratings System
- EMG Equity
- End Game
- Enter
- EPC
- Equity
- Equivalent-to-Money-Game Equity
- Error Rate
- Escape
- Establish A Point
- Eureka
- Exposed Checker
- Extras
- Fan
- Fast Board
- Favorite
- Fevga
- FIBS
- FIBS Rating
- FIBS Rating Formula
- Field Goal
- Finalist
- Finals
- Fischer Clock
- Fish
- Five-Point
- Flexibility
- Flight
- Flunk
- Fly Shot
- Fold
- Forced Play
- Forward Anchor
- Forward Game
- Four-Point
- Free Drop
- Freeze A Builder
- Freeze-Out Match
- French Backgammon
- Front A Prime
- Frozen Cube
- Full Prime
- Gain A Tempo
- Game Plan
- Game Winning Chances
- Gamesmanship
- Gammon
- Gammon Count
- Gammon Cube
- Gammon Price
- Gammon Rate
- Gammon Vigorish (Vig)
- Gammon-Go
- Gammon-Save
- Gammonish
- Gap
- GG
- Gin Position
- Gioul
- Girls (The Girls)
- Give A Little Present To
- Giving For Game
- GNU Backgammon
- Go Out
- Golden Point
- Greedy Bearoff
- Greek Backgammon
- GS
- Guff (Guffy)
- Gul Bara
- GWC
- Half A Roll
- Half-Crossover Method
- Handicap
- Hara-Kiri Play
- Head-to-Head
- Heavy Point
- Hedge
- Hit
- Hit And Cover
- Hit And Pass
- Hit And Run
- Hit And Split
- Hit Loose
- Hit Off The Edge Of A Prime
- Holding Game
- Holding Point
- Holland Rule
- Home
- Home Board
- Horizon
- Hustler
- Hyper-Backgammon
- Illegal Move
- Illegal Moves Rule
- Illegal Play
- Illegal Position
- In The Air
- Inactive Builder
- Indirect Hit
- Indirect Shot
- Initial Double
- Initial Stake
- Initiative
- Inner Board
- Inner Table
- Intermediate Division
- Intermediate Level
- Irish
- Jackpot
- Jacoby Paradox
- Jacoby Rule
- Jacquet
- Janowski's Formula
- Jellyfish
- Jeopardy
- Joint Standard Deviation
- Joker
- JSD
- Junior
- Kamikaze Play
- Kauder Paradox
- Key Point
- Kibitz
- Kibitzer
- Kill A Checker
- Kill A Number
- Kleinman Doubling Formula
- Knock Off
- Knockout Tournament
- Ladder
- Last Chance Event
- Last Roll Position
- Latto Paradox
- Layout
- Leader
- Legal Move
- Legal Moves Rule
- Legal Play
- Liability
- Liby's Rule
- Lipped Cup
- Live-Cube Rollout
- Loaded Dice
- Lock Up A Point
- Long Backgammon
- LongGammon
- Loose Checker
- Loose Hit
- Loose Play
- Lose One's Market
- Lovers' Leap
- Luck Factor
- Luck Reduction
- Magriel's Safe-Bold Criteria
- Main Division
- Main Flight
- Major Split
- Make A Point
- Make One's Board
- Man
- Man In The Box
- Mandatory Beavers
- Mandatory Double
- Mandatory Extras
- Mandatory Take
- Manny Wong Proposition
- Market (for A Double)
- Market Gainer
- Market Loser
- Market Losing Sequence
- Match
- Match Equity
- Match Equity Table
- Match Play
- Match Winning Chances
- Material
- Mechanic
- Mechanical Play
- MET
- Mexican Backgammon
- Mid-Point
- Middle Game
- Minor Split
- Misere
- Mixed Roll
- Mobility
- Modern Backgammon
- Money Management
- Money Play
- Monte Carlo
- Motif
- Moultezim
- Move
- Move Around The Corner
- Move Down
- Move In
- Move Off
- Move Out
- Move Up
- Mutual Holding Game
- MWC
- N-Point Board
- N-Roll Position
- Nack Blitz
- Nackgammon
- Narde
- Neil's Numbers
- Neural Network (Neural Net)
- NN
- No Dice
- No-Brainer
- Noncommitted Position
- Nonprogressive Consolation
- Normal Game
- Normalized Match Score
- Notation
- Novice Division
- Novice Level
- Nullo Play
- Odds
- Off (the Board)
- On Roll
- On The Bar
- On Tilt
- One-Checker Model
- One-Point
- One-Point Match
- One-Sided Bearoff Database
- Online Backgammon
- Open Division
- Open Point
- Open Tournament
- Opening Game
- Opening Roll
- Optional Reroll Rule
- OTB
- Otter
- Outer Board
- Outer Table
- Outfield
- Outside Prime
- Over The Board
- Overage
- Overplay
- Own A Point
- Own The Cube
- Owner Of The Cube
- Parlay
- Partial Prime
- Partner For The Box
- Pass
- Pay Later
- Pay Now
- Pay-Now-Or-Pay-Later Decision
- Perfecta
- Pick And Pass
- Pick Up
- Piece
- Pigeon
- Pip
- Pip Count
- Plakoto
- Play
- Play Safe
- Play Site
- Ply
- POH
- Point
- Point Game
- Point On A Blot
- Point On Head
- Points Per Game
- Poof
- Portes
- Position
- Position Card
- Positional Play
- Possession Of The Doubling Cube
- Post Mortem
- Post-Crawford
- PPG
- PRAT
- Pre-Crawford
- Precision Dice
- Preclear
- Premature Burial
- Premature Roll
- Pressure
- Prime
- Prime Fighter
- Prime-vs-Prime
- Primed
- Priming Game
- Progressive Consolation
- Prop
- Proposition
- Proxy
- Puff
- Pure Play
- Pure Race
- Quacks
- Quadrant
- Quads
- Quasi-Random Dice
- Quatre-Point
- Quiet Play
- Quiz Factor
- Raccoon
- Race
- Race Equity
- Rail
- Railroad Tracks
- Rake
- Random Error (in A Rollout)
- Random Seed
- Rated Match
- Rating
- Rating Points
- Ratings Inflation
- Ratings Pool
- Ratings System
- Recirculate
- Recube
- Recube Vigorish (Vig)
- Redouble
- Reenter
- Reference Position
- Refuse A Double
- Resign
- Return Shot
- Rim
- Robustness
- Roll
- Roll A Prime
- Roll Out
- Roll-Over
- Rollout
- Roof
- Root Number
- Round
- Round Robin Format
- Run
- Runner
- Running Game
- Russian Backgammon
- Safe
- Safe Play
- Safe-Bold Criteria
- Safety A Checker
- Safety Up
- Sandbag
- Save A Number
- Save Backgammon
- Save Gammon
- Secure A Point
- Seed
- Seeded Player
- Semiactive Builder
- Semifinalist
- Semifinals
- Settlement
- Settlement Limit
- Setup
- Shake
- Shark
- Shesh Besh
- Shift Gears
- Shift Points
- Shot
- Shut Out
- Side Pool
- Side Prime
- Silver Point
- Simple Direct Shot
- Simulation
- Single Elimination
- Single Game
- Single Shot
- Six-Point
- Slot
- Slot And Split
- Small Play
- Snake
- Snake Eyes
- Snowie
- Solid Prime
- Spare Checker
- Speed Board
- Split
- Squeeze
- Stack
- Staine's Rule
- Stake
- Stakes Play
- Standard Deviation
- Starting Position
- Stay Back
- Stay Off
- Stay Out
- Steam
- Steamer
- Stone
- Straggler
- Straight Race
- Strategy
- Stretched
- Strip A Point
- Stripped
- Stroke
- Strong Board
- Structural Play
- Suicide Play
- Swedish Tables
- Swing
- Swiss Format
- Swiss-Cheese Formation
- Switch Points
- Sydney
- Sympathy Flight
- Systematic Error
- Table
- Table Stakes
- Tables
- Tabula
- Tactics
- Tailgate
- Take
- Take Off
- Take Point
- Take Up
- Take/Drop Proposition
- Takhteh
- Tapa
- Tavla
- Tavli
- TD
- TD-Gammon
- Team
- Technical Play
- Tell
- Temperature Map
- Tempo
- Tempo Move
- Tempt
- The T.P.
- Thorp Count
- Three-Point
- Throw
- Throw Off
- Time
- Time Delay
- Timing
- TMP
- Too Good (to Double)
- Too Many Points
- Touch Down
- Touch Move Rule
- Tournament
- Tournament Director
- Tourne-Case
- Trailer
- Transposition
- Trap Play
- Trey-Point
- Trial (of A Rollout)
- Trice Triangle
- Trictrac
- Triple Game
- Trois-Point
- Truncated Rollout
- Turn
- Turn The Corner
- Turn The Crank
- Turn The Cube
- Turner's Formula
- Tutor Mode
- Twist The Cube
- Two-Point
- Two-Sided Bearoff Database
- Under The Gun
- Underdog
- Underplay
- Unstack
- Variance (of A Rollout)
- Variance Reduction
- Variant
- Vidos
- Vig
- Vigorish
- Volatility
- Voluntary Double
- Volunteer A Shot
- Walk A Prime
- Ward Count
- Wash
- Wastage
- WBA
- WBF
- Weaver Coup
- Whopper
- Wipeout
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